Aaroniero Arruruerie

Type : Bleach
Aaroniero Arruruerie

He usually covers his face with an elongated white mask covered with
eight holes while in the light. In place of a normal head, he has a
large, glass cylindrical capsule filled with red liquid and two small,
floating Hollow heads. The two heads are both tattooed with the number 9
and tend to talk in tandem when revealed, giving the effect of two
people speaking in turn. The upper head speaks with a deep voice while
the other speaks in a high-pitched, child-like voice. The heads appear
to have a level of individuality.

 

Aaroniero Arruruerie Skills

Bala

Much faster but less powerful than a Cero

  • Move Type: Non-Passive
  • Move Requirement: After Learning Cero
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 30

Cause Damage
  • Move Class: Physical
  • Attack Power: 100
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Cero

The user compresses energy into one devastating wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 90

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 80

Devour, Glotoneria

Glotonería (喰虚 (グロトネリア), Gurotoneria; Spanish for "Gluttony" Japanese for "Eating Hollow").
Aaroniero's Zanpakutō takes the form of a deformed arm-like appendage
with many sprouting tentacles that is concealed in his left hand under
his glove. Because he indirectly absorbed Kaien Shiba, Aaroniero also
possesses his Zanpakutō, Nejibana.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %

Devouring Tendrils

Aaroniero uses his deformed appendage to absorb the targets life force.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Devour, Glotoneria
  • Item Requirement: None
  • Use Move After: Devour, Glotoneria
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 20

Cause Damage
  • Move Class: Physical
  • Attack Power: 100
  • Accuracy: 100

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 20 %

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • HP changes: -20 %

Energy Manipulation

The user learns to control his energy better

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 10 %

Extreme Fighting

A strong move that allows the user to charge at the opponent with force.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Physical
  • Attack Power: 120
  • Accuracy: 100

Gran Ray Cero

Using a cero permitted to be used only by the espada, the user fires a
specialized cero at the enemy.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Bala
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 75

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 1 Rounds
  • STR changes: 20 %
  • INT changes: 20 %

Hydro Hurricane

Aaroniero uses Kaien Shiba's Zanpakuto to create a funnel of water
around him.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 5 Rounds
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Decrease Opponent Statistics
  • Effect Lasts: 5 Rounds
  • STR changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Negacion

Summons a hollow to block an attack

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 30

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Physical Focus

User works on his physical strength

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Rankle the Seas and the Skies

Aaroniero releases Kaien Shiba's Zanpakuto, Nejibana.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Hydro Hurricane
  • Item Requirement: None
  • Use Move After: Hydro Hurricane
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 18

Increase Attacker Statistics
  • Effect Lasts: 5 Rounds
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %

Decrease Opponent Statistics
  • Effect Lasts: 5 Rounds
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Sonido

The user moves at extreme speeds to avoid attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 60

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPEED changes: 9999

Tsunami

User uses the water around him to create a strong blast of water

  • Move Type: Non-Passive
  • Move Requirement: After Learning Hydro Hurricane
  • Item Requirement: None
  • Use Move After: Hydro Hurricane
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 25

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %