Nara Shikamaru

Type : Naruto
Nara Shikamaru

A natural genius in strategies, Nara Shikamaru has an IQ over 200. He uses Shadow Techniques and can bind his opponent using his Shadow.


 


Even though he's lazy, Shikamaru is there for his team. Using his binding techniques and his further developed Shadow techniques, he's a balanced character.

 

Nara Shikamaru Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Formation Ino-Shika-Chō

This is a formation used by Team 10 members Shikamaru Nara, Ino Yamanaka, and Chōji Akimichi, designed to bind the opponent. Ino uses her Mind Body Switch Technique to control one of the opponents. Shikamaru binds the opponent with his shadow. Chōji generally provides the offensive with Human Bullet Tank, but can also limit the opponent's movement with Partial Multi-Size Technique. The three's parents (Inoichi, Shikaku, and Chōza), who were also in a team together, use the same formation during the invasion of Konohagakure.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 40

Cause Damage
  • Move Class: Physical
  • Attack Power: 160
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Quick Taijutsu

A quick flurry of hand to hand combat moves

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Shadow Demon Stripe

Shikamaru throws flash bombs behind him, to not only blind his foes but also to extend the range of his shadow indefinitely. Once those preparations are complete, Shikamaru can put any parts of his body in front of the light and it will appear as an enormous shadow. Once his shadow is ready, he can constrict any enemies easily just by closing his hand.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Shadow Imitation Technique
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 45 %
  • INT changes: 45 %
  • DEF changes: 25 %
  • SPDEF changes: 25 %
  • SPEED changes: 25 %

Shadow Endgame

This is a ninjutsu using materialized shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Shadow Sewing Technique
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 10

Cause Damage
  • Move Class: Energy
  • Attack Power: 120
  • Accuracy: 100

Shadow Imitation Technique

The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 70

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Shadow Membrane

Shikamaru releases several smoke bombs that engulf the enemy in smoke. Shikamaru then wraps his shadow around the enemy before constricting it to a small egg-like size that he forces to implode.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 90

Cause Damage
  • Move Class: Energy
  • Attack Power: 190
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Shadow Neck Bind

After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death.

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 100

Shadow Network Technique

The user is able to utilize his shadow to crack the ground around him, possessing nearby enemies. The shadow will spin, forming a small whirlwind, attacking possessed and approaching enemies.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 90

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 90

Shadow Sewing Technique

A ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Shadow Imitation Technique
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 70

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 90

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Shadow Strangle

Shikamaru holds the opponent in a tight bind with his shadow.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 70

Cause Damage
  • Move Class: Energy
  • Attack Power: 100
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use Soldier Pill

The user amplifies his/her powers using a soldier pill

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Solider Pill
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 7 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: 7 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %

Use Tanto

A tantō is simply a small katana. Several chūnin have carried tantō on the rear of the waist, although it is rarely used. The version Root uses are double-edged and have no tip, meant only for cutting.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 30

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 25 %