Shiki

Type : One Piece
Shiki

Shiki the Golden Lion is the notorious captain of the Golden Lion Pirates and the first prisoner ever to escape from Impel Down. He wreaked havoc on the seas during Roger's time and is the main antagonist of the 10th One Piece Movie. He is also known as the Flying Pirate.

 

Shiki Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Endurance

The user uses his strength and endurance to block attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Powered Up Punch

A super powered punch that does enormous damage

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 140

Cause Damage
  • Move Class: Physical
  • Attack Power: 250
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Rage!

A temporary boost in powers

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 150

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Shishi Odoshi

Shiki uses his powers to break open the ground and fashion the debris
into the shape of lion heads with which he then attacks the enemy with.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 70

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • INT changes: 30 %

Shishi Odoshi: Chimaki

This appears to be a variation on the Shishi Odoshi technique,
where the lion heads are part of a wave that crest high over their
victims and then break directly over then, burying them in tons of dirt
before compacting and shooting upwards in a massive column that rapidly
condenses into a gigantic helix that is so solid that it prevents the
opponent from moving any part of their body.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 50

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Shishi Odoshi: Gosho Chimaki

This is simply a Shishi Odoshi that uses the snow-covered earth of Shiki's palace in order to attack his opponent.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 120

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 100

Shishi Senjindani

While afloat in midair with the fruit's power, Shiki swings his
leg-swords to launch a flurry of compressed air-based slashes at his
opponent.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 150

Cause Damage
  • Move Class: Energy
  • Attack Power: 300
  • Accuracy: 100

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %

Zanpa

Shiki uses his leg-swords to slice through a body of water, and then traps the opponent within the levitated water in an attempt to drown them.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 80

Cause Damage
  • Move Class: Energy
  • Attack Power: 180
  • Accuracy: 100