Enel

Type : One Piece
Enel

Enel is the main antagonist of the Skypiea arc. He is the former God of Skypiea.

 

Enel Skills

20 Million Volts

Enel releases various levels of his electric energy, eventually becoming a living body of lightning.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 90

Cause Damage
  • Move Class: Energy
  • Attack Power: 180
  • Accuracy: 100

200 Million Volts

Enel releases various levels of his electric energy, eventually becoming a living body of lightning.

  • Move Type: Non-Passive
  • Move Requirement: After Learning 20 Million Volts
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 180

Cause Damage
  • Move Class: Energy
  • Attack Power: 350
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

El Thor

Mostly used to destroy long range ships, Enel focuses a large cluster of
electricity above his target, then uses it to send a huge and powerful
lightning bolt crashing down from the sky, deep frying said unlucky
target. He can also use this attack to launch a massive thunder stream
from his hand

  • Move Type: Non-Passive
  • Move Requirement: After Learning 20 Million Volts
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Endurance

The user uses his strength and endurance to block attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Powered Up Punch

A super powered punch that does enormous damage

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 140

Cause Damage
  • Move Class: Physical
  • Attack Power: 250
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Ragal

Also known as the Advent of Thunder, Enel creates a huge spherical cloud filled with electricity. The ball has enough power to destroy an entire island.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 200

Cause Damage
  • Move Class: Energy
  • Attack Power: 400
  • Accuracy: 80

Rage!

A temporary boost in powers

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 150

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Sango

Enel unleashes a massive charge of electricity from his hand that forms a
wide blast used to devastate large areas with no specific target in
mind

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 150

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %