Sanji

Type : One Piece
Sanji

Sanji is a pirate and the cook of the Straw Hat Pirates.
He is the fifth member of the crew and the fourth to join. Since he was
born in the North Blue, he is the first Straw Hat not to originate from
the East Blue. Being labeled as one of the "Monster Trio," he's one of
the top three fighters in the crew, the other two being Luffy and Zoro.

 

Sanji Skills

Anti-Manner Kick Course

One of Sanji's most powerful kicks where he delivers a 180 degree
vertical kick upward into a giant foe's torso or back, which is usually
used on those he sees as having no manners, e.g. those that attack
women; a typical finishing move

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 150

Cause Damage
  • Move Class: Physical
  • Attack Power: 250
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Black Leg Style

Sanjis most common style of fighting. Sanji has mastered a martial art refered to as the Black Leg Style (黒足の技Kuroashi no Waza) that the pirate Zeff apparently taught him.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 80

Cause Damage
  • Move Class: Physical
  • Attack Power: 180
  • Accuracy: 100

Blue Walk

A technique to travel at incredible speeds,
resulting in travelling at least as fast as a fishman underwater (the
only place it has been used so far was approximately 1000m below sea
level).

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 70

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPDEF changes: 9999 %

Crazy Stunt

The user performs some unimaginable stunt and attacks the opponent

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 100

Diable Jambe

In this technique, Sanji spins rapidly, causing his legs to heat up so
much that they turn red.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 80

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Endurance

The user uses his strength and endurance to block attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Massive Strength

Increases STR by 20%

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 20 %

Mutton Shot

A single kick with enormous power.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 100

Powered Up Punch

A super powered punch that does enormous damage

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 140

Cause Damage
  • Move Class: Physical
  • Attack Power: 250
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Rage!

A temporary boost in powers

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 150

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %