Garlic Jr.

Type : DBZ
Garlic Jr.

Garlic Jr.(ガーリック・ジュニア, Gaarikku Jyunia) is a Makyan from the Dragon Ball Z series and was the antagonist in the first Dragon Ball Z film, Dead Zone. His father was imprisoned by Kami in the realm of darkness, leaving Garlic Jr. with a deep feeling of resentment and desire for revenge

 

Garlic Jr. Skills

Belly Blast

Belly Blast ( ベリーブラ) is a technique where Garlic Jr. thrusts his chest forward and releases a massive beam from his torso. It was used only once, during the Garlic Jr. Saga.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Super Garlic Form
  • Item Requirement: None
  • Use Move After: Super Garlic Form
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 150

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Dead Zone

He opens the Dead Zone and uses it to bind his enemies, and for some reason it explodes, to inflict a great amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Super Garlic Form
  • Item Requirement: None
  • Use Move After: Super Garlic Form
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 250

Cause Damage
  • Move Class: Energy
  • Attack Power: 450
  • Accuracy: 100

Death Impact

Death Impact (デスインパクト) is an energy wave used by Garlic Jr. First, Garlic Jr. puts his right hand behind and charges a reddish-pink energy sphere. Then, he brings his hand forward and fires the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 70

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Energy Finger Beam

The user holds out his fingers and releases small yellow energy beams from his fingertips

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Extreme Rush Attack

A quick flurry of attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Eye Laser

Eye Lasers (光線眼, Kōsengan) are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks
and small projectiles, as well as cripple opponents and damage other
objects. The Eye Lasers can vary in color from red to a bright
blue-tinged white.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 5 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 3

Cause Damage
  • Move Class: Energy
  • Attack Power: 50
  • Accuracy: 100

Full Power Energy Ball

Full Power Energy Ball is one of the basic energy spheres in the video games, anime, movies, and manga. The user creates a
medium-sized to large-sized energy sphere with a color determined by the
user, then fires it at the opponents, inflicting greater damage than
the normal energy sphere (hence the name"Full Power"). The Full Power
Energy Ball can also be fired more than once at a time.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 40

Cause Damage
  • Move Class: Energy
  • Attack Power: 100
  • Accuracy: 100

Immortality

Garlic Jr. can restore his HP because the Eternal Dragaon granted him eternal life

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Ki Blast

Ki Blast (気砲, Kikō; literally translated as Spirit Blast) is an energy wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Senzu Bean

A temporary boost in abilities using the Senzu Bean

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Senzu Bean
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %
  • SP changes: 100 %

Super Garlic Form

Garlic Jr transforms into his most powerful form

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 70

Increase Attacker Statistics
  • Effect Lasts: 5 Rounds
  • STR changes: 25 %
  • INT changes: 25 %
  • DEF changes: 25 %
  • SPDEF changes: 25 %
  • SPEED changes: 25 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %