Zangya

Type : DBZ
Zangya

Zangya is a character who appeared in the Dragon Ball Z movie, Bojack Unbound. She is an alien with long curly orange hair and pointed ears. Her name is derived from the Japanese word zangyaku, which means "cruelty" or "brutality".

 

Zangya Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Chou No Ryoku

Chou no Ryoku (チョウは『月刊岚) are thin pieces of energy first used by Bujin, followed by Bido and Zangya.
The user points his hand at his opponent and traps them with thin
strings of purple energy, paralyzing them and sucking the energy out of
them.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 120

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Energy Finger Beam

The user holds out his fingers and releases small yellow energy beams from his fingertips

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Extreme Rush Attack

A quick flurry of attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Full Power

User releases hidden power

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Full Power Energy Ball

Full Power Energy Ball is one of the basic energy spheres in the video games, anime, movies, and manga. The user creates a
medium-sized to large-sized energy sphere with a color determined by the
user, then fires it at the opponents, inflicting greater damage than
the normal energy sphere (hence the name"Full Power"). The Full Power
Energy Ball can also be fired more than once at a time.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 40

Cause Damage
  • Move Class: Energy
  • Attack Power: 100
  • Accuracy: 100

Full Powered Energy Wave

Full Power Energy Wave (フルパワーエネルギー波) is one of the basic energy wave Blast 2 attacks in the Budokai Tenkaichi series. To use it, the user starts by charging an energy sphere in their hand(s). Then, they draw their hand(s) forward and fire the
energy sphere in the form of an energy wave at the opponent, inflicting a
great amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 125

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 100

Ki Blast

Ki Blast (気砲, Kikō; literally translated as Spirit Blast) is an energy wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Senzu Bean

A temporary boost in abilities using the Senzu Bean

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Senzu Bean
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %
  • SP changes: 100 %

Super Transformation

Zangya transforms into her super form

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 40

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Trap Shooter

Trap Shooter (トラップシューター) is one of Broly's attacks named in the Budokai Tenkaichi series, where it featured as one of his Blast 2. The user draws their hand back and charges a green or yellow energy sphere. Then, they wave their hand forward and fires several, compact, powerful energy sphere bullets that follow the opponent's movements, inflicting considerable damage.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %

Wild Sense

Wild Sense is a technique in the Budokai Tenkaichi series, and the Raging Blast series. The character dodges an attack by teleporting (similar to the Afterimage Technique) and counter-attacks the opponent with a punch or kick sending them down to the ground or into the air.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 40
  • Accuracy: 100

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPEED changes: 9999