Gajeel Redfox

Type : Fairy Tail
Gajeel Redfox

Gajeel Redfox is a member of Fairy Tail guild.

 

Gajeel Redfox Skills

Basic Magic Skill

A basic magic spell that causes damage

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Energy
  • Attack Power: 60
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Iron Dragon Club

He transforms his arm or leg into a large steel club, increasing
punching and kicking power. He can also create multiple smaller clubs
from the end of the original, hitting many enemies at once.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 10

Cause Damage
  • Move Class: Physical
  • Attack Power: 90
  • Accuracy: 100

Iron Dragon Hard Fist

It's a simple punch, but used when he is covered by Iron Dragon Scales

  • Move Type: Non-Passive
  • Move Requirement: After Learning Iron Dragon Scales
  • Item Requirement: None
  • Use Move After: Iron Dragon Scales
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 150

Cause Damage
  • Move Class: Physical
  • Attack Power: 300
  • Accuracy: 100

Iron Dragon Lance : Demon Logs

Gajeel extends one arm towards his target's direction, with the fingers
outstretched, and then summons his Dragon Slayer magical seal in front
of himself, from which he rapidly fires several iron spears at the enemy
multiple times.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Iron Dragon Roar

A metal-based variation of Natsu's Salamander's Roar and Wendy's Sky
Dragon Roar attack. It releases shards of metal to shred his opponents
body.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 160
  • Accuracy: 100

Iron Dragon Scales

Gajeel covers part of his body (or the entirety of it) with steel scales
to dramatically increase his offense and defense. These scales are
strong enough to shatter bone, and resilient against regular flames.
This scale is much more harder than normal iron (just like Natsu's
flames) as shown when Pantherlily's sword wasn't able to cut this iron

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 40

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • DEF changes: 50 %
  • SPDEF changes: 50 %

Iron Dragon Sword

Similar to Iron Dragon's Club, he transforms his arm or leg into a large
steel blade. In the anime, the sword can also function like a chainsaw,
effectively increasing its damage.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 30

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 40 %

Karma Demon: Iron God Sword

Iron Dragon Slayer's so far most powerful attack, where Gajeel claps his
hands together above his head then swipes down a gigantic sword which
destroys a huge area; even if the sword does not hit, the resulting
wide-spread tremor affecting the general area is enough to incapacitate
all else nearby. Used to defeat Yomazu and (indirectly) Kawazu.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 200

Cause Damage
  • Move Class: Energy
  • Attack Power: 350
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %
  • INT changes: 20 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %