Brain

Type : Fairy Tail
Brain

Brain, or Zero (ゼロ Zero), is the leader of the the Oración Seis guild, a dark guild composed of highly powerful mages whose goal is to find a very destructive power known as Nirvana that was sealed away long ago.

 

Brain Skills

Basic Magic Skill

A basic magic spell that causes damage

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Energy
  • Attack Power: 60
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Brain Barrier

Brain uses a powerful magic barrier to block energy attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 100

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPDEF changes: 9999

Dark Capriccio

A beam of darkness is fired from his staff (or in Zero's case, his
hands), meant to be used as a drilling offensive attack that can pierce
through defenses.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 70

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Dark Gravity

As its name implies, it amplifies the gravity in a certain area. When
used against Natsu, he was sent crashing downwards through Nirvana's
lower floors.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 60

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Dark Hand

Brain uses a condensed magical hand to capture the opponent.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 60

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 30 %
  • INT changes: 30 %

Dark Rondo

When casted, dark magic with horror-stricken faces swirl around Brain's
staff(or Zero's hands), becoming more and more condensed. Brain can then
fire the gathered magic on a wide scale as he did against the Light
Alliance or focused at an enemy.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 100

Genesis Zero

Zero's strongest magic attack. He summons thousands of black phantoms to
strike at his foes to the point of being engulfed completely by their
sheer numbers alone. This technique has been claimed to be capable of
erasing a person's soul and their very existence.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 150

Cause Damage
  • Move Class: Energy
  • Attack Power: 300
  • Accuracy: 100

Magic Seal Activation : Brain

Brain amplifies his powers by using a Magic Seal

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 40

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %