Anko Mitarashi

Type : Naruto
Anko Mitarashi

Anko was once the student of Orochimaru. Later she, along with nine others, were branded with Orochimaru's first ten samples of the Cursed Seal of Heaven.
Of the ten, Anko was the only one to survive, establishing the
one-in-ten chance of surviving the Cursed Seal. Orochimaru supposedly
rejected Anko as a subordinate, believing she did not have the lust for
power or vengeance needed to fuel the Cursed Seal. Orochimaru lost
interest in her, though he believed there was some value in letting her
live. In the anime, after learning of her past, she was glad to discover
that she wasn't tossed away like trash as she first had thought by
Orochimaru, but chose to leave Orochimaru herself.

 

Anko Mitarashi Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Cursed Seal Of Heaven

The Cursed Seal of Heaven is one of the strongest of Orochimaru's Cursed Seals, the other being its counterpart, the Cursed Seal of Earth. The seal consists of three tomoe, similar to the Sharingan, which, when activated, spread like flames across the user's body.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Dragon Fire Technique

The user breathes fire along a cord or any other type of long object,
which rushes forward in straight line catching the enemy on fire. The
flames are meant to target, and assault the enemy's upper body just like
a projectile weapon.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 20

Cause Damage
  • Move Class: Energy
  • Attack Power: 110
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • SPEED changes: 30 %

Many Hidden Snake Hands

By increasing the amount of snakes summoned with the Hidden Shadow Snake Hands,
the diversity of this ninjutsu is increased. The swarm of big snakes
appear in an instant, each snake individually doing something like
intimidating, diverting, or capturing the enemy in a cooperative attack.
Without giving them the time to react, the enemy is entangled.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Hidden Shadow Snake Hand
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 40 %
  • INT changes: 40 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Quick Taijutsu

A quick flurry of hand to hand combat moves

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Shadow Clone

The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 75

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Snake Authority

The user summons two big snakes which crawl out from one's sleeves, and
coil around the enemy capturing them.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Twin Snakes Mutual Death End

This forbidden jutsu is a murder-suicide attack; killing both the user
and the target. The user makes a one-handed seal with both their hand
and the intended victim's. Two snakes are then summoned from the user's
sleeve, biting both their wrists and killing them with deadly venom.


Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: -100 %

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %

Twin Snakes Mutual Death Start

This forbidden jutsu is a murder-suicide attack; killing both the user
and the target. The user makes a one-handed seal with both their hand
and the intended victim's. Two snakes are then summoned from the user's
sleeve, biting both their wrists and killing them with deadly venom.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Many Hidden Snake Hands
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 50

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • SPEED changes: 50 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use Soldier Pill

The user amplifies his/her powers using a soldier pill

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Solider Pill
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 7 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: 7 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %