Jirobo

Type : Naruto
Jirobo

Jirōbō (次郎坊, Jirōbō) was the physically strongest member of the Sound Four and the weakest overall, according to the other members of the Sound Four.

 

Jirobo Skills

Arhat Fist

This style of combat focuses on simple physical attacks augmented with
Jirōbō's incredible strength. Using simple palm strikes, shoulder
thrusts, knee strikes, and punches, Jirōbō can easily defeat an opponent
in one or two blows. The strength of his attacks is greatly increased
when his cursed seal is active.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 80

Cause Damage
  • Move Class: Physical
  • Attack Power: 170
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Chakra Absorption Technique

The Chakra Absorption Technique allows the user to absorb an opponent's chakra. In the anime, it has been shown that stored-up energy can also be released in the form of a shock wave.

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 20 %

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • SP changes: 20 %

Cursed Seal Activation : Jirobo

Jirōbō's cursed seal is the only one not seen before it is activated. However, the pattern that spreads during its first state are like chains of triangular arrows. When the second level of his seal is active, his skin turns red and his hair grows longer. He resembles an ogre or troll in this form. He also grows warts on his forehead and shoulders.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 20

Increase Attacker Statistics
  • Effect Lasts: 5 Rounds
  • STR changes: 25 %
  • INT changes: 25 %
  • DEF changes: 25 %
  • SPDEF changes: 25 %
  • SPEED changes: 25 %

Earth Mausoleum Dumpling

With chakra work and superhuman strength, Jirōbō lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Earth Shaking Palm
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 35

Cause Damage
  • Move Class: Physical
  • Attack Power: 170
  • Accuracy: 90

Earth Prison Dome of Magnificent Nothingness

This jutsu traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after Kiba hit it with his Passing Fang. Jirōbō was able to absorb the chakra of anyone trapped inside, something he enjoyed greatly.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Earth Shore Return
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 60

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 50 %
  • INT changes: 50 %

Earth Shaking Palm

This jutsu is used to distract opponents as well as leave them disorientated. The user performs the hand sign and then slams their palm on the ground. The result is the ground becoming heavily turned up with chunks of rubble popping out of the ground. This distraction can be useful for the user to then make an escape, or to initiate an attack
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 20

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Earth Shore Return

After striking the ground with his hands, Jirōbō creates a large wall of earth in front of him. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 20

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • DEF changes: 30 %
  • SPDEF changes: 30 %

Extreme Strength

Jirobo uses his strength to fling a huge rock at his enemy.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 70

Cause Damage
  • Move Class: Physical
  • Attack Power: 150
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Quick Taijutsu

A quick flurry of hand to hand combat moves

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %