Darui

Type : Naruto
Darui

Darui's demeanor is very similar to that of Kakashi Hatake's:
He is portrayed as being easy-going and mellow; when compared to the
Fourth Raikage's over-the-top exit through a window, (destroying the
surrounding wall along with it), he tells C that he'll just use the
door. Whilst having a more laid-back demeanor compared to his leader,
Darui isn't lazy, leaping to the Raikage's defense when the bodyguards
of the other Kage overreact to the Raikage's reactions.


Uses Storm, Water and Lighting Release techniques.

 

Darui Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Cleaver Sword Defend

Darui uses his Cleaver Sword to defend himself

  • Move Type: Non-Passive
  • Move Requirement: After Learning Sword Mastery
  • Item Requirement:
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999

Cleaver Sword Slash

Darui uses his large Cleaver sword to strike at the enemy

  • Move Type: Non-Passive
  • Move Requirement: After Learning Sword Mastery
  • Item Requirement: 1 Star Dragonball
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Physical
  • Attack Power: 150
  • Accuracy: 100

Laser Circus

Darui uses his Storm Release
to create several bright beams of electricity that shoot at his enemy. A
halo of bright energy spreads from Darui's hands as he uses this
technique. The beams are able to alter their direction after being shot.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: Storm Element Mastery
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Quick Taijutsu

A quick flurry of hand to hand combat moves

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Storm Element Mastery

User learns Storm Release

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 20 %

Sword Mastery

The user learns to increase attack power with a sword

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 20 %
  • DEF changes: 20 %

Thunder Cloud Inner Wave 1

User uses Storm Release to generate a thick ring of thunderclouds and
electricity around him, creating an offensive and defensive ward. He can
then uses these clouds to fire powerful blasts of lightning at his
enemies, and as an electrified perimeter; effectively preventing his
enemies from getting close.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Storm Element Mastery
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • DEF changes: 40 %
  • SPDEF changes: 20 %

Thunder Cloud Inner Wave 2

Hiruko uses Storm Release to generate a thick ring of thunderclouds and
electricity around him, creating an offensive and defensive ward. He can
then uses these clouds to fire powerful blasts of lightning at his
enemies, and as an electrified perimeter; effectively preventing his
enemies from getting close.


Cause Damage
  • Move Class: Energy
  • Attack Power: 100
  • Accuracy: 100

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use Soldier Pill

The user amplifies his/her powers using a soldier pill

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Solider Pill
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 7 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: 7 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %

Water Encampment Wall

This defensive jutsu creates a wall of water around the user. Enemy
attacks are completely intercepted by a fence of water blown out from
the mouth, and is raised from below with tremendous might.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 50

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPDEF changes: 9999
  • SPEED changes: 9999

Wave of Inspiration

The user generates a large amount of electricity in their hands, which
can then be released into conductive materials to electrocute their
foes.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 70
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %
  • INT changes: 10 %
  • SPEED changes: 20 %