Trunks : Future

Type : DBZ
Trunks : Future

Future Trunks (のトランクス, Mirai no Torankusu, lit. Trunks of the Future) is the Saiyan and Human hybrid son of Vegeta and Bulma from the future. By the time Present Trunks was born, the timeline had been altered by Future Trunks' and Cell's
trips to the past. Therefore, the two Trunks had completely different
lives (as opposed to those who lived before the time machines arrived –
they lived the exact same lives as their counterparts until the point at
which the two timelines diverge, three years before the androids).

 

Trunks : Future Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Big Tree Cannon

Big Tree Cannon (ビクトリーキャノン) is a scaled down version of Vegeta's Final Flash used by Trunks.
It is likely that it was either taught to Trunks by Vegeta, or that
Trunks developed it after watching his father perform the Final Flash.
Trunks starts by extending his arms to both sides of himself and forms
two golden energy spheres. Then, he brings his arms in front of him and fires a large golden energy wave at the opponent, inflicting a high amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Buster Cannon

Buster Cannon (バスターキャノン) is an energy wave used by Future Trunks. Future Trunks draws his hands behind his back and charges two blue energy spheres in his hands. Then, he combines them together in front of him to fire a
blue energy wave at the opponent, inflicting a great amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Continuous Energy Bullets

Continuous Energy Bullets are a combination of many energy waves fired at a very rapid rate, which causes a lightning speed effect. It
is effective for quick, widespread, and massive amounts of damage, but
it is very draining on one's own ki level. However, if they are powerful enough, they are able to avoid the draining effects of this combination technique.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Energy Shield

Users create a barrier of energy that can block most attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 75

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Extreme Rush Attack

A quick flurry of attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Flash Bang

Flash Bang (フラッシュバンア) is an energy sphere technique that Trunks used to kill Mutchie in Dragon Ball GT. It is very similar to Vegeta's Big Bang Attack except it is pure white instead of whitish-blue. It is assumed that it was taught to him by Vegeta or he developed it after watching Vegeta use Big Bang Attack.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 180
  • Accuracy: 100

Kamehameha

Kamehameha is the first energy attack that is shown in the Dragon Ball series. It is first seen in Manga volume 2 and in Dragon Ball: episode 8.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 120
  • Accuracy: 90

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 20 %

Ki Blast

Ki Blast (気砲, Kikō; literally translated as Spirit Blast) is an energy wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Ki Sense

The user is able to sense energy levels around him making it easier to block and dodge attack

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • DEF changes: 10 %
  • SPDEF changes: 10 %

Kiai

It is a very powerful, white-clear force emits from the user's body and inflicts severe damage to the surrounding area; alternatively, this force can be used to dispel weaker attacks, as shown by Tien Shinhan on few occassions.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 20

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Photon Bomber

Photon Bomber (フォトンボンバー) is an energy wave used by Vegeta (in his Super Saiyan form) and by Krillin. First, the user raises his right hand as he curls his fingers and charges a white energy sphere. Then, he brings his hand forward and fires the energy sphere in the form of an energy wave at the opponent, inflicting a great amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 125

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 90

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Senzu Bean

A temporary boost in abilities using the Senzu Bean

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Senzu Bean
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %
  • SP changes: 100 %

Super Buster Cannon

Super Buster Cannon is an enhanced version of the Buster Cannon used by Future Trunks in Dragon Ball Z: Burst Limit.
First, Future Trunks draws his hands back down to his sides like the
normal Buster Cannon, but charges more power in his hands. Then, he
combines them together in front of him to fire a huge Buster Cannon energy wave at the opponent, inflicting a huge amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Buster Cannon
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 75

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Super Explosive Wave

The user stands charging energy around their body, then they explode with a gigantic energy sphere around their body.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %
  • INT changes: 20 %

Super Saiyan

Allows user to access the power of a Super Saiyan

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 60

Increase Attacker Statistics
  • Effect Lasts: 5 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Ultra Super Saiyan

The user goes to the powered up level of a super saiyan

  • Move Type: Non-Passive
  • Move Requirement: After Learning Super Saiyan
  • Item Requirement: None
  • Use Move After: Super Saiyan
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 150

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: -30 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %