Tien Shinhan

Type : DBZ
Tien Shinhan

Tien Shinhan is a Human introduced near the end of the Fortuneteller Baba Saga
in the anime. Because of his harsh upbringing, he is initially cold and
heartless, thinking nothing of exploiting innocents and inflicting
pain. However, Master Roshi and Goku eventually help him to see the folly of his master's teachings, and he then becomes a trusted ally.

 

Tien Shinhan Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Dodon Ray

Dodon Ray (どどん波 Dodonpa, Boom Wave) is a special attack used by Mercenary Tao and the members of the Crane School, and the Crane School's answer to the Turtle School's Kamehameha.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Extreme Rush Attack

A quick flurry of attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Eye Laser

Eye Lasers (光線眼, Kōsengan) are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks
and small projectiles, as well as cripple opponents and damage other
objects. The Eye Lasers can vary in color from red to a bright
blue-tinged white.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 5 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 3

Cause Damage
  • Move Class: Energy
  • Attack Power: 50
  • Accuracy: 100

Kamehameha

Kamehameha is the first energy attack that is shown in the Dragon Ball series. It is first seen in Manga volume 2 and in Dragon Ball: episode 8.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 120
  • Accuracy: 90

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 20 %

Ki Blast

Ki Blast (気砲, Kikō; literally translated as Spirit Blast) is an energy wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Ki Blast Cannon

To perform it, Tien holds out both palms, one behind the other. He then charges up and fires a beam similar in appearance to a large Dodon Ray.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 30

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Kiai

It is a very powerful, white-clear force emits from the user's body and inflicts severe damage to the surrounding area; alternatively, this force can be used to dispel weaker attacks, as shown by Tien Shinhan on few occassions.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 20

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Multi Form

The user splits into multiple bodies to attack the opponent from different sides

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 100

Increase Attacker Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 30 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Senzu Bean

A temporary boost in abilities using the Senzu Bean

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Senzu Bean
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %
  • SP changes: 100 %

Solar Flare

The user uses Energy to produce a sharp blast of light

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 15

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • DEF changes: 50 %
  • SPDEF changes: 50 %

Spirit Tri-Beam

Spirit Tri-Beam (魂の気功砲) is a one-handed version of the Tri-Beam used by Tien Shinhan. Tien says, "My ultimate technique..." and charges a great deal of energy in his right hand. Then, he brings his hand forward and fires the energy in the form of a Tri-Beam against the opponent, inflicting a great deal of damage.
  • Move Type: Non-Passive
  • Move Requirement: After Learning Tri-Beam
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 30

Cause Damage
  • Move Class: Energy
  • Attack Power: 350
  • Accuracy: 90

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: -80 %

Super Dodon Wave

Super Dodon Wave (スーパーどどん波) is a more powerful adaptation of the Dodon Ray used by Mercenary Tao after he is rebuilt as a cyborg.
Here, Tao disconnects his robotic hand, revealing a hole through which
he fires a bigger and more powerful Dodon Ray. Tao also adjusts the
biological waves to match that of his target, so the Super Dodon Wave
would pursue the target until it blasts them.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Dodon Ray
  • Item Requirement: None
  • Use Move After: Dodon Ray
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Tri-Beam

Tri-Beam (気功砲, Kikōhō; Literally meaning "Energy Work Blast") is a life-risking attack used by Tien Shinhan, taught by The Crane Hermit. Tien first uses this attack during the 22nd World Martial Arts Tournament against Goku, and used it at Kami's Lookout against Yamcha. This technique is performed by gathering energy, forming a triangle with the hand by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlaping the thumbs. The object being focused on gets zoomed in on and visualized inside that triangle, then the user (namely Tien) shouts "Tri-Beam, ha!" while releasing the large yellow beam from the hands.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Energy
  • Attack Power: 350
  • Accuracy: 90

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: -30 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %