Cooler

Type : DBZ
Cooler

Cooler  is the main villain in the fifth and sixth movies of the anime Dragon Ball Z. He is the older brother of Frieza, and the eldest son of King Cold. Like the rest of his family, he is also shown to be involved in the Planet Trade Organization.

 

Cooler Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Darkness Eye Beam

Darkness Eye Beam is a type of Eye Laser technique used mainly by Cooler, in which two thin purple rays of energy emit from the eyes. Cooler most notably uses this attack in Dragon Ball Z: Cooler's Revenge, in which he heavily damages Goku with just one attack. However, he simply calls it his, "Death Beam" After Cooler is modified by the Big Gete Star, this attack is improved to the Lock-On Buster.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Eye Laser
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 40

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • STR changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Death Ball

Death Ball (デスボール, Desubōru) is Frieza's ultimate attack, where he lights a spark of energy on his index finger. Once enough energy is gathered, this spark may
grow to the size of a small moon and is thrown towards the target.
Typically, this attack is used to destroy planets or as a last-ditch
effort to kill an opponent.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 75

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Death Beam

The user sends a sharp blast of energy towards the enemy

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Physical
  • Attack Power: 150
  • Accuracy: 80

Death Flash

Death Flash is an energy wave used by Cooler in his first form against Goku and in his final form against Super Saiyan Goku in the movie Dragon Ball Z: Cooler's Revenge.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Death Chaser
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 70

Cause Damage
  • Move Class: Energy
  • Attack Power: 100
  • Accuracy: 100

Energy Shield

Users create a barrier of energy that can block most attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 75

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Extreme Rush Attack

A quick flurry of attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Eye Laser

Eye Lasers (光線眼, Kōsengan) are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks
and small projectiles, as well as cripple opponents and damage other
objects. The Eye Lasers can vary in color from red to a bright
blue-tinged white.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 5 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 3

Cause Damage
  • Move Class: Energy
  • Attack Power: 50
  • Accuracy: 100

Instant Transmission

The user uses Instant Transmission to avoid attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 40

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPEED changes: 9999

Ki Blast

Ki Blast (気砲, Kikō; literally translated as Spirit Blast) is an energy wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Salza Blade

Salza Blade (サウザーブレード) is a technique used by Salza by forming a purple beam around his hand before attempting to slice his opponent.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 100

Increase Attacker Statistics
  • Effect Lasts: 3 Rounds
  • STR changes: 30 %

Senzu Bean

A temporary boost in abilities using the Senzu Bean

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Senzu Bean
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %
  • SP changes: 100 %

Supernova

Supernova (スーパーノヴァ) is a more powerful form of the Death Ball and is Frieza and Cooler's strongest attack. The user raises his hand or finger and gathers their energy in the form of a giant yellow-orange, sun-like energy sphere.
Once it is ready, the user launches the attack against the target. Like
the normal Death Ball, it is mostly used to destroy planets, or as a
last ditch-effort to kill an enemy.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Death Ball
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 150

Cause Damage
  • Move Class: Energy
  • Attack Power: 350
  • Accuracy: 100

Telekinesis

The user can manipulate his energy around objects to cause them to move.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Energy
  • Attack Power: 90
  • Accuracy: 100

Transformation : Cooler

Cooler transformers into his final stage

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 25

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %

Wild Sense

Wild Sense is a technique in the Budokai Tenkaichi series, and the Raging Blast series. The character dodges an attack by teleporting (similar to the Afterimage Technique) and counter-attacks the opponent with a punch or kick sending them down to the ground or into the air.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 40
  • Accuracy: 100

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPEED changes: 9999