Android 16

Type : DBZ
Android 16

Android 16 (人造人間16号, Jinzōningen Jū Roku-go) makes his debut in "Goku's Assassin", the 120th episode of Dragon Ball Z, which premiered on April 8, 1992. He makes his first manga appearance in "#17, #18... #16?", the 350th chapter of Dragon Ball manga, issued on June 10, 1992. Dr. Gero's sixteenth creation, Android 16 was initially designed to serve Gero's vendetta against Goku, who overthrew the Red Ribbon Army as a child, but was later deemed unfit for activation, possibly as a result of malfunctioning in the same vein as Android 8.

 

Android 16 Skills

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Blasters Fire!

Blasters Fire (ヘルズフラッシュ Hell's Flash) is an energy wave used by Android 16.
he removes his hands, revealing two built-in cannons, and charges up
energy before shouting "Hell Flash!!" to release a powerful beam of
energy that scorches the opponent, inflicting a huge amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Energy
  • Attack Power: 220
  • Accuracy: 100

Built-In Scouter

Scouters (called "Tracker" or "Meter" in the Mexican version) are devices introduced in the first episode of Dragon Ball Z.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 10 %
  • INT changes: 10 %
  • DEF changes: 10 %
  • SPDEF changes: 10 %

Decrease Opponent Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Energy Shield

Users create a barrier of energy that can block most attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 75

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Explosion

Androids use their bombs inside to explode

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 200

Cause Damage
  • Move Class: Energy
  • Attack Power: 400
  • Accuracy: 80

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: -100 %

Extreme Rush Attack

A quick flurry of attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Physical
  • Attack Power: 60
  • Accuracy: 100

Eye Laser

Eye Lasers (光線眼, Kōsengan) are precise laser-like beams shot from both eyes. The potency of the Eye Laser technique varies, but most of them are very fast and able to nullify weak attacks
and small projectiles, as well as cripple opponents and damage other
objects. The Eye Lasers can vary in color from red to a bright
blue-tinged white.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 5 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 3

Cause Damage
  • Move Class: Energy
  • Attack Power: 50
  • Accuracy: 100

Full Powered Energy Wave

Full Power Energy Wave (フルパワーエネルギー波) is one of the basic energy wave Blast 2 attacks in the Budokai Tenkaichi series. To use it, the user starts by charging an energy sphere in their hand(s). Then, they draw their hand(s) forward and fire the
energy sphere in the form of an energy wave at the opponent, inflicting a
great amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Ki Blast
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 125

Cause Damage
  • Move Class: Energy
  • Attack Power: 250
  • Accuracy: 100

Hells Beam

Hell's Beam (ヘルズビーム) is another version of Blasters Fire! used by Android 16. First, Android 16 disconnects his elbows to reveal cannons inside his arms. Then, he charges fire-like energy in the cannons and fires a yellowish-orange energy wave at the opponent, inflicting a high amount of damage.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Full Powered Energy Wave
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 15

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Hi-Tension

Hi-Tension is a special technique used by a number of characters in the Budokai Tenkaichi series.
This move intensifies the character with enhanced power, making their
physical attacks more powerful for a limited time.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 20 %
  • DEF changes: 20 %

Ki Blast

Ki Blast (気砲, Kikō; literally translated as Spirit Blast) is an energy wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 6 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Energy
  • Attack Power: 40
  • Accuracy: 100

Machine Impact

Machine Impact (マシンインパクト) is a rush attack used by Android 16.
First, Android 16 crouches down and produces a white aura around
himself. Then, he charges at the opponent and knocks them down,
inflicting a great deal of damage.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Physical
  • Attack Power: 100
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 4 Rounds
  • DEF changes: 20 %
  • SPDEF changes: 20 %

Pump Up

Pump Up is a blast 1 power up move in the Budokai Tenkaichi series and a power up super move in Dragon Ball: Raging Blast that is used by many fighters.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Hi-Tension
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 25

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 10 %
  • SPDEF changes: 10 %
  • SPEED changes: 10 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Rocket Punch

Rocket Punch (ロケットパンチ) is an attack used by Android 16 and Major Metallitron.
First, the Android raises one of his fists and points it toward his
opponent. Then, his fist rockets off his arm to strike the opponent,
inflicting a good deal of damage.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 4 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 3

Cause Damage
  • Move Class: Physical
  • Attack Power: 70
  • Accuracy: 100

Senzu Bean

A temporary boost in abilities using the Senzu Bean

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Senzu Bean
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 100 %
  • SP changes: 100 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %