Grimmjow Jaegerjaquez

Type : Bleach
Grimmjow Jaegerjaquez

Grimmjow has light-blue spiky hair and eyes, and also has green lines below them, similar to the eye markings on the Panthera genus of cats, as well as the red marks on Ikkaku Madarame's eyes. Grimmjow's attire consists of a white hakama and a black sash; his white jacket is ragged with an upturned collar.
The inner lining is black, the sleeves are rolled up, and Grimmjow wears
it open, leaving a muscular chest revealed. The remains of his Hollow
mask consist of the right jawbone, and his Hollow hole has moved to his
abdomen. His tattoo number (6) is located at his back, near the right
side of his Hollow hole. Since his first fight with Ichigo, Grimmjow
sports a large scar on his torso, which several characters make remarks
to.

 

Grimmjow Jaegerjaquez Skills

Bala

Much faster but less powerful than a Cero

  • Move Type: Non-Passive
  • Move Requirement: After Learning Cero
  • Item Requirement: None
  • Use Move After: None
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 30

Cause Damage
  • Move Class: Physical
  • Attack Power: 100
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Cero

The user compresses energy into one devastating wave

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 90

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 80

Darts

He can also fire a large number of explosive "darts" from his elbows
with enough charge to demolish huge buildings. They take the appearance
of dark green crystalline unevenly cut stones. A Hollow Mask-enhanced
Ichigo was somewhat able to withstand 5 of them, and continue fighting

  • Move Type: Non-Passive
  • Move Requirement: After Learning Grind, Pantera
  • Item Requirement: None
  • Use Move After: Grind, Pantera
  • Usability: 3 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 20

Cause Damage
  • Move Class: Physical
  • Attack Power: 100
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • DEF changes: 20 %

Desgarron

His strongest attack; His claws glow and then he makes a slashing motion
that creates giant "claws" of solidified energy from the end of each
finger. The attacks act as a ranged claw attack, which he controls like
his regular claw attacks, by using slashing motions.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Grind, Pantera
  • Item Requirement: None
  • Use Move After: Grind, Pantera
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 125

Cause Damage
  • Move Class: Physical
  • Attack Power: 300
  • Accuracy: 90

Energy Manipulation

The user learns to control his energy better

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 10 %

Enhanced Hierro

User uses his spiritual power to block attacks

  • Move Type: Non-Passive
  • Move Requirement: After Learning Enhanced Spiritual Power
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Enhanced Spiritual Power

User masters his true Spiritual Powers

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 10 %

Enhanced Strength

User masters his true strength

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %

Extreme Fighting

A strong move that allows the user to charge at the opponent with force.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 60

Cause Damage
  • Move Class: Physical
  • Attack Power: 120
  • Accuracy: 100

Gran Ray Cero

Using a cero permitted to be used only by the espada, the user fires a
specialized cero at the enemy.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Bala
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 75

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 1 Rounds
  • STR changes: 20 %
  • INT changes: 20 %

Grind, Pantera

Grimmjow awaken his Resurreccion, Pantera.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 5 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 5 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Horrendous Slash

Grimmjow lashes out with his sharp claws tearing apart anything in his path

  • Move Type: Non-Passive
  • Move Requirement: After Learning Grind, Pantera
  • Item Requirement: None
  • Use Move After: None
  • Usability: 5 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 5

Cause Damage
  • Move Class: Physical
  • Attack Power: 70
  • Accuracy: 100

Negacion

Summons a hollow to block an attack

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 30

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Physical Focus

User works on his physical strength

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %

Point Blank Cero

The user grabs his target by their head and fires a Cero.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Cero
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 75

Cause Damage
  • Move Class: Energy
  • Attack Power: 200
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: Permanent
  • STR changes: 20 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Shockwaves

A powerful shockwave that stuns the opponent

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 30

Decrease Opponent Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Sonido

The user moves at extreme speeds to avoid attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 60

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPEED changes: 9999

Sudden Death

Grimmjow appears in front of the enemy and slashes. This leaves the opponent stunned.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Grind, Pantera
  • Item Requirement: None
  • Use Move After: Grind, Pantera
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 10

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • DEF changes: 30 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %