Kouga Kuchiki

Type : Bleach
Kouga Kuchiki

Kōga has piercing green eyes and shoulder length black hair and a
long ponytail of red hair, with a short tufts of red hair on the left
side of his head, and bangs that hung on the right side of his face to
frame it. When he was a member of the Gotei 13 he wore a standard
Shinigami Shihakushō, along with a long red scarf and a light lavender
obi sash, with a beaded-necklace with a pendent. He also wore an
intricate white headpiece called kenseikan on the left side of
his head to symbolize his nobility that held his ponytail in place with
red tufts of hair sticking out (which he later cut off to relinquish his
status as a Kuchiki).


While originally his appearance was youthful and fit, after
several hundred years sealed away, his physical form has been reduced to
a withered-old version of his former self.

 

Kouga Kuchiki Skills

Baneful Force

Koga strikes the fow with incredible force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 100

Cause Damage
  • Move Class: Physical
  • Attack Power: 200
  • Accuracy: 100

Beserker

The user uses a Beserk potion to give himself a power boost

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: Beserk Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 10

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 40 %
  • INT changes: 40 %
  • DEF changes: 40 %
  • SPDEF changes: 40 %
  • SPEED changes: 40 %

Blade Break

Koga breaks the opponents weapon

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 4 Rounds
  • SP Consumption: 50

Decrease Opponent Statistics
  • Effect Lasts: 4 Rounds
  • STR changes: 30 %

Energy Manipulation

The user learns to control his energy better

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 10 %

Enhanced Hierro

User uses his spiritual power to block attacks

  • Move Type: Non-Passive
  • Move Requirement: After Learning Enhanced Spiritual Power
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 15

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • DEF changes: 9999
  • SPDEF changes: 9999

Enhanced Spiritual Power

User masters his true Spiritual Powers

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • INT changes: 10 %

Enhanced Strength

User masters his true strength

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %

Gaki Rekkō

This technique was used by Kōga Kuchiki. A spell that makes a circle of energy, before firing blasts of green light from its center in a cage-like formation
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 90

Cause Damage
  • Move Class: Energy
  • Attack Power: 120
  • Accuracy: 100

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 20 %
  • INT changes: 20 %

Illusions

Muramasa can control other Zanpakutō but its ability is just apart of
Kōga's own special ability. He can send his reiatsu into his enemies and
and throw off all of their senses. He then has complete control over
what they perceive. Thus making it so his opponent cannot even see him
clearly though he is right in front of him. Kōga states it is so much
more then simple illusions.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 3 Rounds
  • SP Consumption: 80

Decrease Opponent Statistics
  • Effect Lasts: 3 Rounds
  • DEF changes: 30 %
  • SPDEF changes: 30 %

Kongōbaku

This technique was used by Kōga Kuchiki. A blast of spherical, red energy similar in strength to a Sōkatsui blast.
  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 2 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 50

Cause Damage
  • Move Class: Energy
  • Attack Power: 150
  • Accuracy: 100

Muramasa

Kōga's Zanpakutō takes the form of a katana with a dull red sheath,
purple hilt-wrapping and a guard in a shape similar to the Kidō Corps'
emblem, consisting of a circle with a pentagon-like shape in the center
and three points protruding from the edges evenly spaced apart. Muramasa
is an illusion-type Zanpakutō.

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 25

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 20 %
  • INT changes: 20 %
  • DEF changes: 20 %
  • SPDEF changes: 20 %
  • SPEED changes: 20 %

Physical Focus

User works on his physical strength

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 10 %

Punch

A simple punch with sufficient force

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 100 Rounds
  • Cooldown Time: 1 Rounds
  • SP Consumption: 0

Cause Damage
  • Move Class: Physical
  • Attack Power: 50
  • Accuracy: 100

Sonido

The user moves at extreme speeds to avoid attacks

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 60

Increase Attacker Statistics
  • Effect Lasts: 1 Rounds
  • SPEED changes: 9999

Sword Mastery

The user learns to increase attack power with a sword

  • Move Type: Passive
  • Move Requirement: None
  • Item Requirement: None
  • Use Move After: None
  • Usability: 0 Rounds
  • Cooldown Time: 0 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • STR changes: 20 %
  • DEF changes: 20 %

Use HP Potion

Allows user to use HP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: HP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • HP changes: 50 %

Use SP Potion

Allows user to use SP Potion

  • Move Type: Non-Passive
  • Move Requirement: None
  • Item Requirement: SP Potion
  • Use Move After: None
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 0

Increase Attacker Statistics
  • Effect Lasts: Permanent
  • SP changes: 50 %

Whisper, Muramasa

Upon release Muramasa glows purple and releases a 360 degree wave of
purple energy into the surrounding area causing all Zanpakutō in that
area to turn on their wielder. The Zanpakutō will move on their own
against their wielders will and attack their allies or even turn against
their own wielder. This power is shown to effect around 10 individuals
at once.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Muramasa
  • Item Requirement: None
  • Use Move After: Muramasa
  • Usability: 1 Rounds
  • Cooldown Time: 2 Rounds
  • SP Consumption: 75

Decrease Opponent Statistics
  • Effect Lasts: 2 Rounds
  • STR changes: 30 %
  • INT changes: 30 %
  • DEF changes: 30 %
  • SPDEF changes: 30 %
  • SPEED changes: 30 %

Yūkōjōchū Muramasa

Muramasa manifests its true form into the real world.

  • Move Type: Non-Passive
  • Move Requirement: After Learning Muramasa
  • Item Requirement: None
  • Use Move After: Muramasa
  • Usability: 1 Rounds
  • Cooldown Time: 6 Rounds
  • SP Consumption: 5

Increase Attacker Statistics
  • Effect Lasts: 6 Rounds
  • STR changes: 30 %